Quake III: Arena, which by a twist of fate was set to ship almost simultaneously with Unreal Tournament. Of course, one massive obstacle stood in the team's way - the feverishly anticipated multiplayer titan. and unleash it on the market as a new franchise. Then one day, Mark Rein (CEO of Epic) sat us down and said that he thought it should be its own product, at which point we renamed it Unreal Tournament."Įpic's idea was simple make a great multiplayer game in collaboration with Canadian development team Digital Extremes, full of different game modes, levels, mutators, weapons and some smart Al. We started working on one with Digital Extremes and called it The Bot Pack" explains Cliff Bleszinski, co-designer and lead level designer on the game. "When Unreal shipped it had broken network play, so we decided we needed to make an add-on pack that had good multiplayer. They got off to a solid enough start with 1998's visually impressive single-player FPS Unreal, which shipped with a handful of (as it turned out, unusable) multiplayer options. For years, the guys and gals at Epic and Digital Extremes had cast envious yet respectful gazes up at their id idols, hoping to one day emulate the legendary developer's success.
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